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The Theory and Practice of Innovation and Enntrepreneurship ›› 2021, Vol. 4 ›› Issue (7): 68-69.

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Case Study on the Construction of Children's Art Curriculum with Steam Education Concept

LI Yanqun1, LING Yunxi2   

  1. 1. Guangxi Science & Technology Normal University,Liuzhou Guangxi,545000,China;;
    2. Guangxi Liuzhou Wenhui Road Kindergarten Education Group, Liuzhou Guangxi,545000, China
  • Online:2021-04-10 Published:2021-09-09

Abstract: The characteristics of children's physical and mental development make them different from adults and teenagers. They know and learn through "perceptual representation", children's activities have a strong "game" spirit and are dominated by games. Based on steam education concept, according to students' interests, hobbies, integrate a number of related disciplines, so that the combination of art and science can change the traditional art thinking. The author carries on the brand-new design to the "bridge" theme knowledge, carries out the art education activities, explains the various parts of the "bridge" and how they work, and helps children understand the scientific knowledge by using art.

Key words: STEAM education, Art, Design

CLC Number: