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The Theory and Practice of Innovation and Enntrepreneurship ›› 2020, Vol. 3 ›› Issue (3): 50-51.

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Research on the Feasibility of Virtual Reality Technology Applied in the Construction of Kindergarten Games

NING Yijing, HUANG Yuwei   

  1. Jiangxi Science and Technology Normal University, Nanchang Jiangxi, 330000, China
  • Online:2020-02-10 Published:2020-05-26

Abstract: As an information technology, Virtual Reality (VR) is developing vigorously and has been applied in our daily lives. The integration of VR and education will set off a storm of innovation in the field of education. This paper expounds the significance of applying VR to the constructive play and analyzes the present situation of constructive play in kindergarten. The application of VR in kindergarten constructive play is assumed, and the feasibility and possible problems of the method are explored from different aspects.

Key words: VR, Constructive play in kindergarten, Present situation, Feasibility

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