创新创业理论研究与实践 ›› 2024, Vol. 7 ›› Issue (21): 76-79.

• 教育改革与发展 • 上一篇    下一篇

基于计算机博弈项目培养创新能力方式的研究与实践

杨煦1, 王亚杰2, 郑志勇1, 李飞1, 邱虹坤1   

  1. 1.沈阳航空航天大学 计算机学院,辽宁沈阳 110136;
    2.沈阳航空航天大学 工程训练中心,辽宁沈阳 110136
  • 出版日期:2024-11-10 发布日期:2025-03-27
  • 作者简介:杨煦(1981—),女,辽宁阜新人,硕士研究生,工程师,研究方向:机器博弈。
  • 基金资助:
    2019年辽宁省“兴辽英才计划”教学研究项目(XLYC1906003);2023年度沈阳航空航天大学教学改革项目“基于计算机博弈项目的专创融合教学改革与实践”(JG2023023)

Research and Practice on Cultivating Innovative Ability in Computer Game Based Projects

YANG Xu1, WANG Yajie2, ZHENG Zhiyong1, LI Fei1, QIU Hongkun1   

  1. 1. College of Computer Science, Shenyang Aerospace University, Shenyang Liaoning, 110136, China;
    2. Engineering Training Center, Shenyang Aerospace University, Shenyang Liaoning, 110136, China
  • Online:2024-11-10 Published:2025-03-27

摘要: 计算博弈项目既融合了智能科学技术,又能激发学生科技创新的兴趣。该文针对培养高校大学生创新能力,提出了以计算机博弈项目为引导的全过程培养方式;通过制定全过程的培养计划、采用案例贯穿式教学方法、开展博弈社团活动、组建博弈项目团队及借鉴成功经验,有效提高了学生自主学习的积极性、创新能力以及综合能力。

关键词: 计算机博弈项目, 创新能力, 全过程培养, 案例贯穿, 博弈社团, 社团活动

Abstract: Computational game projects not only integrate intelligent science and technology, but also stimulate interest in technological innovation. This article proposes a full process training approach guided by computer game projects to cultivate the innovation ability of college students. By developing a comprehensive training plan throughout the entire process, using case based teaching methods, conducting game club activities, building game project teams, and drawing on successful experiences, students'enthusiasm for self-directed learning, innovation ability, and comprehensive ability have been effectively improved.

Key words: Computer game projects, Innovation capability, Whole process cultivation, Case studies run through, Game society, Club activities

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