创新创业理论研究与实践 ›› 2022, Vol. 5 ›› Issue (20): 174-177.

• 创新方法 • 上一篇    下一篇

游戏化教学在高校创业课程中的应用与实践——基于GMT游戏设计思路

王琦馨   

  1. 江苏开放大学,江苏南京 210036
  • 出版日期:2022-10-25 发布日期:2023-02-10
  • 作者简介:王琦馨(1994-),女,安徽宿州人,硕士,助教,研究方向:资本市场/创新创业。
  • 基金资助:
    江苏开放大学2021年校级教学改革研究课题,课题名称:游戏化教学设计在创业教育中的应用与实践,课题编号:QN2021002

Application and Practice of Teaching of Gamification in Entrepreneurship Courses of Colleges and Universities——Based on the GMT Game Design Ideas

WANG Qixin   

  1. Jiangsu Open University, Nanjing Jiangsu, 210036, China
  • Online:2022-10-25 Published:2023-02-10

摘要: 高校创业课程普遍存在实践性不足、学生参与感较低等问题,总体教学质量不高。改进教学方式、提高创业教学效果,有助于培育创新创业人才。该文以游戏化教学在《加盟与创业》课程的应用与实践为例,采用游戏行业的GMT游戏设计思路,模拟真实创业背景故事,对课程设计、教学方法和主要内容进行重构,探索游戏化教学在创业教育中的应用,激发学生学习的主动性和积极性,并为其他课程的教学设计提供参考。

关键词: 高职, 教学设计, 游戏化教学, 创新创业, 创业教育, 加盟与创业

Abstract: Entrepreneurship courses in colleges and universities have problems such as lack of practicality, low sense of students’ participation, resulting in insufficient quality of teaching. Improving the teaching method will contribute to more innovative and entrepreneurial talents. This paper takes the application and practice of gamification of teaching in the course of Franchise and Entrepreneurship as an example, simulates entrepreneurship backstory, adopts the game design idea named GMT to reconstruct the curriculum design, teaching methods and main contents, in order to explore the application of gamification teaching in entrepreneurship education, stimulate students’ learning initiative and enthusiasm and provide reference for the teaching design of other courses.

Key words: Higher vocational colleges, The teaching design, Gamification of teaching, Innovation and entrepreneurship, Entrepreneurship education, Franchise and entrepreneurship

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