创新创业理论研究与实践 ›› 2021, Vol. 4 ›› Issue (18): 138-141.

• 模式探索 • 上一篇    下一篇

体验学习理论下高校创新创业类通识课程教学探索

肖作鹏1,2, 陈占军1,2, 王梦竹1   

  1. 1.哈尔滨工业大学(深圳),广东深圳 518033;
    2.深圳市城市规划决策与仿真重点实验室,广东深圳 518033
  • 出版日期:2021-09-25 发布日期:2021-12-17
  • 通讯作者: 王梦竹(1991-),女,侗族,贵州剑河人,硕士,研究方向:高等教育服务与管理工作,通讯邮箱:wangmengzhu@hit.edu.cn
  • 作者简介:肖作鹏(1988-),男,湖南衡阳人,博士,助理教授,研究方向:城市规划教学研究。
  • 基金资助:
    国家自然科学基金(41801151); 2020年度哈尔滨工业大学校级研究生教育教学改革研究面上项目(21MS058); 哈尔滨工业大学(深圳)教改项目(HITSZUCP19011、HITSZUCP19028)

Exploration on University General Courses of Innovation and Entrepreneurship from the Perspective of Experiencing Learning Theory

XIAO Zuopeng1,2, CHEN Zhanjun1, WANG Mengzhu1   

  1. 1. Harbin Institute of Technology(Shenzhen), Shenzhen Guangdong, 518033, China;
    2. Key Laboratory for Urban Planning and Decision Making, Shenzhen Guangdong, 518033, China
  • Online:2021-09-25 Published:2021-12-17

摘要: 近年来,很多高校都将通识教育纳入创新创业课程。面向2000年互联网时代后出生的大学生,如何让学生在课程中从被动接受型的知识学习转变为主动习得创新思维,成为课程组织的关键任务。该文以笔者已开设3年有余的《互联网与现代城市文明》课程为例,分析阐述了创新创业类课程引入体验学习理论的必要性与适配性及其实施路径。研究还定量分析了开展体验性学习后的成效以及存在的问题。研究认为,贯彻体验学习理论必须强化目标与结果导向,重视学习场景与体验情境的产品化设计,做好过程质量控制,提升体验学习的用户体验与获得感。

关键词: 体验学习理论, 创新创业, 通识课程, 教学改革, 用户体验, 学习情境

Abstract: Many universities recently have incorporated innovation and entrepreneurship courses into general education. For college students born after the Internet era in 2000, encouraging students from passively learning to actively acquiring innovative thinking has become a key task of course organization. Taking the “Internet and Modern Urban Civilization” course that the author has run for more than three years as the case, this article analyzes the necessity, adaptability, and path of introducing experiential learning theory into innovation and entrepreneurship courses. The research also quantitatively analyzed the effectiveness and existing problems after carrying out experiential learning. The research believes that the implementation of experiential learning theory must strengthen the goal and result orientation, pay attention to the product design of learning scenarios and experience scenarios. At the same time, it is also very important to conduct quality control, and enhance the user experience and sense of acquisition of experiential learning.

Key words: Experiential learning theory, Innovation and entrepreneurship, General education curriculum, Teaching reform, User experience, Learning context

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