创新创业理论研究与实践 ›› 2020, Vol. 3 ›› Issue (5): 141-142.

• 创新方法 • 上一篇    下一篇

运动捕捉技术在影视动画制作中的应用分析

牛敬德   

  1. 天津职业大学,天津 300410
  • 出版日期:2020-03-10 发布日期:2020-06-15
  • 作者简介:牛敬德(1982-),男,天津人,硕士,讲师,研究方向:艺术设计。

Application Analysis of Motion Capture Technology in Film and Television Animation Production

NIU Jingde   

  1. Tianjin Vocational University, Tianjin, 300410, China
  • Online:2020-03-10 Published:2020-06-15

摘要: 随着科技的不断发展,影视动画制作也有了越来越多的新技术。其中,运动捕捉技术的广泛应用,创造了诸多深入人心的虚拟角色,让观众感受到更多美的享受。虚拟捕捉技术,与传统3D动画截然不同,它是通过对真实人物形象的动作、表情的捕捉,进而制作形成的。该文首先针对运动捕捉技术做简要介绍,其次就其在影视动画中的应用展开深入探讨。

关键词: 运动捕捉技术, 影视动画, 应用

Abstract: With the continuous development of science and technology, there are more and more new technologies in film and television animation production. Among them, the wide application of motion capture technology, created a lot of popular virtual characters, let the audience feel more enjoyment. Virtual capture technology, and traditional 3D animation is very different, it is through the action of the real character image, the capture of the expression, and then made. This paper firstly introduces the technology of motion capture and then probes into the application of body in film and television animation.

Key words: Motion capture technology, Film and television animation, Application

中图分类号: